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Codenames / a game by Vlaada Chvátil. Marvel

By: Contributor(s): Material type: ObjectObjectPublisher number: CGE00031 | Czech Games EditionDescription: 1 game (40 key cards, 1 card stand, 1 timer, 200 asset cards, 25 cover cards) : colour, cardboard, plastic, paper ; in box 24 x 16 x 6 cm 1 rules booklet (12 pages ; 22 cm)Subject(s): Summary: Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. Spymasters take turns giving one-word clues. A clue may relate to multiple words on the table. The field operatives try to guess which words their spymaster meant. When a field operative touches a word, the spymaster reveals its secret identity. If the field operatives guess correctly, they may continue guessing, until they run out of ideas for the given clue or until they hit a wrong person. Then it is the other team's turn to give a clue and guess. The first team to contact all their agents wins the game.Summary: Ages 9 +Summary: 2-8 +Summary: 15 min.
List(s) this item appears in: Jeux de société
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2 to 8 or more players.

Play time: 15 min.

Title from container.

Spymasters know the secret identities of 25 agents. Their teammates know the agents only by their codenames. Spymasters take turns giving one-word clues. A clue may relate to multiple words on the table. The field operatives try to guess which words their spymaster meant. When a field operative touches a word, the spymaster reveals its secret identity. If the field operatives guess correctly, they may continue guessing, until they run out of ideas for the given clue or until they hit a wrong person. Then it is the other team's turn to give a clue and guess. The first team to contact all their agents wins the game.

Ages 9 +

2-8 +

15 min.

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